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Syberia 3 clinic
Syberia 3 clinic









syberia 3 clinic

A hint of physics enhances their tactile nature, making them feel all the more tangible and even slightly playful. Most of them involve tinkering with satisfyingly mechanical and mostly logical conundrums, all gears and levers and enigmatic buttons.

SYBERIA 3 CLINIC SERIES

These issues even get in the way of the one bright spot in this otherwise dreary adventure: puzzles. Syberia 3 is the third in the BH Sokol's Syberia trilogy, a series of point and click adventure games set in a fictional clockpunk/steampunk version of Siberia (not to be confused with Syberia, which is a mythical island inhabited with mammoths and does not make an appearance in this instalment). Regardless of whether you use mouse and keyboard or, as recommended, a controller, Kate moves like a tank through mud, her poorly animated body struggling to even walk up stairs, and that’s when the camera isn’t doing it’s best to obscure everything. Navigating these environments is also a terrible chore. Things do admittedly pick up once Kate hits Baranour, an abandoned amusement park that evokes Pripyat’s haunting fairground, but even that ruin misses the mark, never quite reaching the heights of striking Aralbad or the imposing Romansburg monastery. Much of the game is spent sauntering around a vaguely medieval village dominated by a non-descript dock and an equally forgettable ferry-wonders are few and far between. Gone are the gorgeous pre-rendered scenes of the previous games, replaced with plain, often downright ugly, three-dimensional environments. The move to 3D has done the game no favours.











Syberia 3 clinic